Board Game Construction Kit
Designed by
Martin Fitzgibbons
Contributions to the manual
by;
Greg Butler - Intouch Consultancy
A full Microsoft Publisher
Version can be obtained from
Intouch on the Internet ( www.intouch.com.au
)
Program Testing by
Russell Fitzgibbons
Introduction
There is no doubt that
children, teenagers and adults all learn through playing games. Games provide a
risk-free environment that allows for experimentation, decision-making and
reflection. Games are a valuable tool for any teacher. As a result of this
belief in the benefit of using games in the classroom BOARD GAME CONSTRUCTION
KIT (BGCK) and Games Publisher Notes have been developed.
Games Publisher
is a simulation that will allow your students to manage their own games company.
They will need to take on roles and work together as they try to win the Games
Expo, the most prestigious games show held each year. In managing their company
they will need to use tools such as Desktop Publishing software in their efforts
to researchñ, design and make the most popular game at the Expo. The Kit offers
teachers of science and technology, or design and technology, a unique
opportunity to combine learning, fun and an easy-to-use desktop publishing
package for schools, into one unit.
Within this scenario, the Games
Publisher notes have been designed to help teachers create a classroom
environment where students not only undertake to play games, but they actively
participate in the research, design and construction required to create a game
and bring that game to market. In doing so they will develop critical skills in
design, management, production and business. This is done in an environment that
encourages creativity, co-operation and working together effectively as a team.
As we look toward the future, these skills will be vital for all students if
they are to succeed.
With busy schedules and many concerns, teachers also
need support in the production of
resources and management of the learning
environment. BGCK and Games Publisher notes
helps here by providing all the
resources you need to plan, organise and present the unit. And because the kit
is so easy to use, you can also modify these resources or easily create your
own. Board Game Construction Kit is about having fun. Please enjoy.
The Board Game Construction Kit Creator is a program that is designed
to facilitate the creation of Board Games software and Board Games hardcopy.
There are a number of tools within the program to assist you with your
creation.
You may access Ready made board layouts or create your own from
scratch.
There is an Action Card creator for designing sets of cards to be
used with your printed board games.
A built in text editor and
instructions template allows students to prepare that essential documentation
that must accompany all good board games.
Online help is available when you
are not, so students can explore on their own.
BGCK Creator MENUS
The FILE options MENU ;
NEW
BOARD
Select this option to create a new board. You will be asked
to select whether you want a
freeform or ready-made board. After selecting
your choice, you will be able to pick from a range of themes for the board game.
Each theme has a set of pieces and a brief description of the type of game.
Click on DISPLAY to view the pieces available for the theme.If you have selected
to use a ready-made board you will then be asked to select the layout for the
board. Click on each selection to see the layout of the board displayed on the
right side of the window. After you have selected your layout or are creating
your own layout you will then be able to begin designing your board
layout.
OPEN BOARD
Select this option to load a
previously created board. A file requester will appear asking
you to select
the board to load. Select the board to load and select OPEN.
SAVE
BOARD
There are 2 ways to save your board game;
1 - Save
Work in Progress 2 - Save Work Completed
1. Select this option to save a
your current incomplete creation. A file requester will
appear asking you to
enter the name of the board you wish to save. Enter the name
and select SAVE.
The default location is in the BOARDS folder which is located inside
the BGCK
program folder.
2. Select this option to save a your complete board game,
ready to run on any machine
with the BGCK Player software. Before you are
allowed to save your game the BGCK
Professor must analyse your board game
looking for strenghts and weaknesses and
will produce a report that can be
printed. The Professor will also do his best to give
your game a rating and
suggestions on improving the games playability.
If you decide to save your
game ready for playing, click on continue. A file requester
will appear
asking you to enter the name of the board you wish to save. Enter the
name
and select SAVE. Refer to the PLAYER section on how to play your
game.
PRINT BOARD
There are 2 ways to print your
board game, as;
1 - A Prototype 2 - A Final Production
1.
Selecting this option will allow you to print out your board game as a prototype
for play testing. No borders and No graphics are printed. This allows for a
quick way for
students to get a printout showing only the key elements so
they can test its
playability.
2. Selecting this option will allow you
to print out your board game design in various
sizes and with several options
available such as borders. See the Resources at the
end of the manual for
examples.
CLEAR BOARD
Select this option to clear
the board. Remember that you lose all the current work when
the board is
cleared, so use the Save Work In Progress Option If you wish to recall
your
work later.
The Creator Options MENU;
MAKE
CARDS
Use this option to create cards to be used with your
printed board games. The ACTION
card squares do not appear when playing games
on the computer.
To use the Card Maker follow these steps;
1.
Decide on a front for your card by clicking on the small red or blue picture
this allows
you to create 2 different styles or positive and negative cards.
The card front will
change to the option you select.
2. Enter the
action for this card in the text window to the right of the card front. Do
not
allow text to go down below the bottom of the card as it will not be
printed. An example of an action appears below. You can apply colour and size to
your cards as you see fit
These cards can be used in wide variety of ways to
enhance the fun that a simple board
game provides. Along with the General
Knowledge type questions that can act as
revision for topics just covered,
try some less traditional actions such as Singing Songs
and Miming that gets
judged by the other players
YOU GET EATEN BY A NASTY CROCODILE
GO BACK
TO THE START OR SING CROCODILE ROCK
3. If you wish to add more cards,
click on the ADD button to make a new card to your
stack. When you have
designed all the cards you need, select CONTINUE to return to
the creator
screen. Your card designs have been stored and will be included with
the
board game when it is saved to disk. To look at the other cards you have
created in
the stack click on the NEXT/PREVIOUS buttons.
4. If you do
not save your board game to disk, the cards you have created will be
lost.
Please make sure you save the board game if you wish to have those
cards available
to be printed for that game it is therefore wise to leave
this activity to last.
PRINTCARDS
This menu item
allows you to print out your Action Card. The card has a front and back which is
folded and glued to itself OR with a piece of cardboard between for
durability.
PRINT DICE
This menu item allows the
printing of a DICE and SPINNER that need to be assembled
by
students.
MAKE INSTRUCTIONS
This facility is
included as a template for creating instruction to student’s games. After
examining a number of commercial program instruction books, students should use
this template as a basis for completing their Manuals. It is recommended that
they save the instructions as a text file and import it into a Publisher program
to create a professional end product. You replace and/or add any text between
these symbols < >.
INSTRUCTIONS TEMPLATE
INSTRUCTIONS FOR < YOUR GAME >
About
this Game
<Provide a brief description of your game in this
section.>
Copyright Notices
< Discussion on
shareware and public domain software versus commercial software. Rights and
obligations of users of various types of software.>
Playing the
Game on Computer
Other Points
Playing the Board Game
Winning the Game
The winner of the game is the first
player to land on the FINISH tile by rolling the exact number. < Add any
additional comments you would like to make. >
THEMES
The
themes are provided to add an atmosphere to the game play and a focus for
anciliary design items such as packaging and marketing items. Remember what is
going to make their product stand out from the rest!
Example,
Yacht
Race
Avast there me hearties!!
You will need all your navigation
skills to sail from Sydney to Hobart braving some of the worst weather
conditions on the east coast of Australia. Try to find the best wind conditions,
avoid losing valuable crew members and keep a steady course as you sail down the
coast. Remember to take your seasickness
tablets.
Macintosh
To install Board Game
Construction Kit on your Hard Disk, insert the Board Game disk
in any drive
and double-click on the "BGCK" disk icon. Pull the "Board Game" drawer
onto
your Hard Disk. To load the BGCK Creator simply open the "Board Game"
drawer
and double-click on the "BGCK" icon.
Windows Compatible
Machines
Insert the floppy disk into drive A:
Run
Windows
Open the program Manager
Click on RUN.. in the FILE Menu
Type
A:\SETUP. Follow the Setup program prompts for a trouble free
installation.
An icon will appear in a new program group called
BGCK.
Double-click on this icon to run the program.
BGCK Player
The Board Game construction Kit Player is a separate program that allows
students to
play the games that they have created on different computers even
their home
computers without having to own the Creator program and without
breaking any
copyright. The method of playing varies slightly from Macintosh
to Windows as far as
installing the player on another machine but once
installed the operation ¹is the same for both
platforms.
Macintosh:
Drag your Final Production Game(s) and
the BGCK Player onto a disk and transport it to
the destination computer. To
install your game simply drag the items from the disk to the appropriate
location on your hard drive, you may wish to create a new folder
first.
Windows:
At the time of printing this manual a final
method of installation was not decided. Check
the Read Me file on the
installation disk for instructions or RUN SetupP.bat file located in the BGCK
folder. This file will install the necessary files onto a floppy disk and at
the
other end of the installation when you insert the disk into the
destination machine RUN
the InstallP.bat file which will copy all the
necessary files onto the new machine.
Starting Up A
Game
For both platforms you can launch the PLAYER by double-clicking
its icon. After a short
while you will see a requester. You will need some
expertise in locating files. Once you locate your file, select it and click OK.
The game will commence after you set the
following options;
Dice or
Spinner
Select either Dice or Spinner to use as the counter while playing
the game. You can set
this to show 1 or 3 objects during the
game.
Number of Players
Select the number of players for the
game. If you select one player, you will be
automatically playing against a
computer player, who will have playing piece Number 2.
Player
Names
Enter the names for each player playing the game. You can cycle
through the names by
pressing the TAB key.
Computer
Players
Click in the box opposite the player's name to have that player
become a computer-
controlled player. It is possible to have all players as
computer players although this
would probably not be as much
fun.
Continue
Select CONTINUE to go to the game page where you
can then commence playing the
board game.
Teaching Unit Overview
The following Unit of work was developed by Greg Butler from Intouch
Consultancy Pty
Ltd Australia (www.intouch.com.au) and is a subset of many
resources that Greg has developed as a Unit of work called the Games Publisher
which was intended to focus on developing expertise in using the Microsoft
Publisher program.
Board Game Construction Kit is a classroom based
simulation where students run a
small business that designs, manufactures and
markets games. This computer package
was developed to stimulate initiative in
investigation, design and construction. Board
Game Construction Kit supports
themes including manufacturing, recreation,
communication, the history of
games and lifestyles.
This package was designed to provide a broad focus,
allowing teachers to use it in a variety of ways covering a range of curriculum
areas. It was designed specifically to support the technology learning area of
the national curriculum, however its broad nature will allow its use in many
other learning areas. There is no prescribed way to use this kit. It is expected
that teachers will use it as the basis for six to eight weeks of activities
focussing on the above themes. Students will use computers to investigate,
research, communicate, design and construct a game. The design of the activities
is open-ended and teachers can adjust or redesign activities to suit their
classes. The unit could be supplemented by your own lesson ideas based on the
games/recreation/lifestyles themes. Many ideas for extra mathematical, literacy,
science, human society, art, craft, music and physical development activities
could be developed based on these themes.
The Board Game Construction Kit
package comprises eight detailed teaching and learning activities. Each one of
these activities may be used to form the basis of one or more lessons. Some
activities may be completed in one lesson while others will take two, three or
more lessons to complete. Each activity includes ideas for related lessons that
may be developed. It is expected that students using the kit will work in teams
to complete the activities that make up Board Game Construction Kit. Each team
would comprise two, three or four students.
The eight activities have
been designed to develop a broad range of skills. These include investigation,
research, communication, enterprise and technical skills. By the very nature of
the unit, students will be involved in activities that will develop skills in
design and construction. Teachers can extend the skills developed by providing
students with opportunities to make their games using a range of media.
If
you are undertaking the unit with one computer in your classroom you will need
to plan activities for the students who are not using the computer. Some have
been provided in this kit.
These notes have been provided to form the
basis of your teaching program. You may adjust it to suit your needs more
closely.
Activity 1 - The
Senario
Aims
Outcomes
Teachers role
* It is felt the word ‘team’ better represents the joint effort and
co-operative attitude required for successful group work. A team creates the
picture of working together towards common goals, where as a group is merely a
collection of people.
Note: It is recommended that you have
the students create a portfolio of the work they undertake during the unit. This
could include a journal, copies of completed worksheets, notes, and background
information they collect in their research. It could be stored in a workbook or
folder. A journal template file has been included.
Ideas for
related activities
Activity 2 - Research the
Game
Aims
Outcomes
Teacher’s Role:
- What games have you used at home?
- Who are the games designed for?
- What purpose do the games have?
- What components are included in a game?
Ideas for related activities
Activity 3 - Design The
Game
Aims
Outcomes
Teacher’s role
Ideas for related activities
Activity 4 - Making The Game With
BGCK
Aim
Outcomes
Teacher’s role
Ideas for related activities
Outcomes
Teacher’s role
Ideas for related activities
Activity 6 - Marketing The
Game
Aim
Outcomes
Teacher’s role
Ideas for related activities
Activity 7 - The Games
Expo
Aims
Outcomes
Teacher’s role
Ideas for related activities
Activity 8 - Evaluating The
Unit
Aim
Outcomes
Teacher’s role
Note: This activity provides an excellent opportunity for
student/teacher conferencing.
Ideas for related
activities
* It is felt the word team better represents the joint effort and
cooperative attitude required for successful group work. A team creates the
picture of working together towards common goals, whereas a group is merely a
collection of people.